I’m a 23-year-old Game Artist, recently graduated with double honours from HKU (University of the Arts Utrecht), specializing in Game Art. My work focuses on creating atmospheric, visually driven experiences that blend strong creative direction with technical execution.
I have experience across the full art pipeline, from concept development and visual design to 3D production and animation. I enjoy working on stylized worlds, character design, and cinematic environments, always aiming to create a clear visual language and emotional impact.
Alongside game art, I have a strong passion for video editing and filmmaking, ranging from 360° camera work to drone-based visuals. I approach this in a similar way—using composition, movement, and timing to shape mood and storytelling.
I’m particularly interested in projects where creative direction, atmosphere, and gameplay come together to create meaningful experiences. Whether it’s games, interactive media, or visual storytelling, I aim to contribute to work that is both visually distinctive and emotionally engaging.
I’m always exploring new tools and workflows to push my work further and create something unique.