Boss Fight Character Design
A full character workflow from concepting to final animations.
This character was designed as part of a playable boss fight.
See the slides below for the full process.
A full character workflow from concepting to final animations.
This character was designed as part of a playable boss fight.
See the slides below for the full process.
For this project, I recorded my own motion capture data to establish a realistic foundation for the animations. The data was then imported and retargeted to the character rig in Autodesk Maya.
From there, I refined and polished the animation, focusing on timing, weight, and overall performance.
– Magic Projectile Attack
– Death Animation