For a Moment is a short atmospheric first-person experience exploring inner fear, trauma, and the tension between avoidance and acceptance. Through environmental storytelling, sound, and gameplay, the experience creates an emotional journey that remains intentionally open to interpretation.
Check out Fanaar’s portfolio, who was the game designer and developer on this project.
Set in a stylized forest, the world shifts from a warm, playful environment into a tense and oppressive space. This transformation is driven by changes in color, lighting, and composition, guiding the player through a cyclical experience of repetition, escalation, and realization.
A core mechanic reinforces the narrative: looking away from the creature increases its threat, while confronting it reduces its power, turning gameplay directly into metaphor.
ROLE
– Full Game Art Pipeline
(Concept → Final Polish)
– 3D Environment & Character Art
– Animation & Rigging
– Technical Art
– Lighting & Atmosphere
As Game Artist, I was responsible for the full visual pipeline, from concept to final polish. I created the environments, characters, animations, and rigs, while also contributing to technical art and maintaining a cohesive visual language. The focus throughout was on atmosphere, clarity, and visual storytelling.
See the "Art Bible – For a Moment" page for the full art direction.