Flin

Stylized Unity Environment

A stylized Unity environment focused on atmosphere, mood, and visual cohesion. This project was part of a game where the player takes on the role of a bird.


In the video, the wings are based on placeholder asset. I enhanced them with custom particles and textures to better integrate them into the environment.


Music for the video by Sam Volman.

I created a set of four tree variations that together form the forest. While the base trunk meshes were adapted from an existing asset, the overall design, concept, textures, and visual direction of the trees were fully developed by me.


The environment was built using Unity’s terrain tools, including wind-driven ground vegetation to add movement and life to the scene. Post-processing was used extensively to shape the atmosphere and enhance the overall mood.


See the slides below for early process and concept exploration.

Early exploration of tree shapes and compositions.

Exploring contrast above and below the tree line.

Further exploration of tree shapes and compositions.

Iterations on foliage and tree details.

Iterations on tree textures.